Thursday, April 29, 2010

Dawn Of War II

To my readers, fans and lovers, I owe an apology to each and every one of you.

My blogs have been coming inconsistently and this one is incredibly late.

However, I have been the captive of pirates for the past week or so, and didn't notice. This is because instead of their usual caper, which normally includes bumping someone on the head and then dragging the unconscious body to their ship, these pirates have made Viking kidnap their specialty.

It is a speciality, because when dealing with someone thats 120 kilos of muscled frame and beard that has likely ripped off two faces before being properly awake AND without coffee is likely to see an attempt to kidnap them unfavourably.

These pirates have discovered how to kidnap Vikings, or rather, one Viking. Namely, me. While I was deep game playing, they simply put my Viking house on a trailer, drove me to their ship, brought it aboard and fed and watered me subtely.

I only managed to escape because a lazy deckhand forgot my routine feeding, which consists of a whole wild boar, two ducks, the heart of an enemy and a pancake with a smiley face drawn in maple syrup with a nose of whipped cream.

Getting up and realising I had not been accomodated for in my usual manner, I walked out onto the deck of the ship to be immediately surrounded by the ugliest, stinkiest, cut-throatiest pirates I have ever seen.

The Captain approached me, offering me a pair of pants, as I had been naked while playing my games.

Declining the pants, he pleaded with me, saying, 'Yaargh yor maken me boys feel inadequate!'

I told him it wasnt my fault that I was hung like a stallion, and rather than feel humiliated, they should bask in the glory of my man steak.

At this point, one pirate lost his nerve, swinging wildly with his sword and charging me. I blocked his sword strokes with my nose (Fact: Viking noses are harder than steel) before flicking him away with my forefinger. Having not used my flick technique in years, I had forgotten its tremendous power, which resulted in the pirates face exploding, leaving only half a skull and his brains spilling onto the deck.

Having enough of their pirate bullshit, I gathered my energy and began the most powerful attack the world has ever seen.

"DRAAAAAAAAAAGGGON...."

The pirates all burst out weeping, for all have heard of the Dragon Punch, which has ramifications through all time, space and the afterworld.

"PUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUNCH!"

This particular Dragon Punches effect was to cause every pirates noots to explode out of their nootsack. Not only this, all their ancestor pirates nootsacks exploded, and time was damaged, probably irreparably. But I was hungry.

Realising I had probably left hundreds of pirate children alone and hungry, I sailed the seven seas and went to every port gathering them up, adopting each and every one of them before selling them all into slavery (at Nike) and then sailing home.

Such is my dedication to you my readers, I sit here salt-encrusted, as naked as I had been on the ship, writing a review that will definately give you a fuckload of orgasms.


My review today is on a game that I particularly enjoy, not only because of what it is, but because of what it isnt.

Dawn of War II is a RTS game that uses the storyline and armies of the Warhammer 40k universe. This is in itself particularly interesting to me, as I have been a big fan of miniatures for many years and have played a lot of 40k myself.

To see it converted to a game held a particular interest for me, as the basis of the game was already done. While I'm sure there are a lot of fanboys who could pick holes into what wasn't done right (Vikings have two enemies, fanboys and fans of boys ), yet I feel the game holds true not only to the storyline, but to the miniatures and how the Warhammer board game is actually played.

As anyone who has played an RTS will tell you, economy is king. Or a needy girlfriend. Either way, as long as you keep the most amount of gold, energy or trinkets coming in, your likely to win...or score. At least in the game if you dont keep it coming in, you're not going to get yelled at and dumped and have to watch Vikinggirlaction.com for several weeks until your emotionally stable enough to talk to another woman again...DONT LOOK AT ME!

Even though economy is very important in this game, I dont feel that it is the most important thing. An amatuer player, even with a majority of the resource points capture, will lose to a player who can use his units well.

This is because units are produced slowly, VERY slowly, and thus every unit, including your cannon fodder, becomes something that you need to use and keep alive so as to maximise any chance you have of winning.

It is also because units have fairly specific uses, and to win, you MUST use them to these uses.

That, along with terrain actually having an effect on how much cover you have from damage makes this game so much more tactical than any other RTS I have played.

The idea of these units having specialised uses is to also make us think about what type of army we want to take, and whether it will be balanced enough. For example, a force designed for pure hand to hand will inevitably get bogged down and shot to death, while an army competely devoted to shooting will inevitably have their faces flicked off by opponents.

Having only enjoyed a few RTS games before, I love this game because it tries to make you plan ahead every step of the way, as well as time your troops efforts according to the landscape, terrain and the type of army the opposing player has.

What this game isnt is a fast-based game where units are produced incredibly quickly, and things are done on such a mass scale that it's more important to have superior numbers than actually have some skill organising and arraying your troops.

Even though I hate to admit is, I suck at Starcraft and I really don't like the game or other RTS's like it. Maybe I just suck at RTS, but there should be a reason to every unit, like in real life. My use in battle is to be an unstoppable force of power, my cousin the bi-polar beserker is supposed to simultaneously cause empathy within the enemy, then confuse them with a sudden mood-swing, and then kill them with his teeth and hands, before beginning the process again. Our wives roles are to make food and pleasure us after the battle (or during, depending on how much you want to risk having your food ruined).


The graphics are excellent, if your computer can handle it, and there is a certain life-like quality to the special animations of a decapitation through martial prowess or the simple repeated stabbing of a prone soldier. And, as for me, there's nothing more entertaining than the repeated stabbing of an enemy, even if they have already been a mutliated, headless corpse for the better part of an hour.

I can sit and play this game for hours. Its just fun, and getting to know the technical aspects of the game provides an experience that makes you feel like a real tactician, even though your an ordinary every day Viking.

Marks Marks: 4/5

Thursday, April 22, 2010

Ianardo; an interview

Due to my obsession with beating Final Fantasy II, I haven't been able to sail up and down a coastline, pillaging and taking what is rightfully mine by right of conquest, bloodshed, and my amazing ability to kick-ass. This means that I have no Viking gold in which to buy games with, and hence my late post and my greatest idea ever.

The man I interviewed today is a master of all things amazing. A gamer, like me, but also a famed lover, pilot, archer, barista, surgeon, crocodile breeder, bee-keeper and bird watching enthusiast, this man is all things desired and desirable.

His name is simply; Ianardo. Less simply, it's not, but I have to use this false name to cover the identity of my good friend, lest his name gets released into the public and he is gang-raped to death by a mob of women and bikies. (Don't worry Ian, I've got your back)

Ianardo and I sat down today in his yacht, sipping molten gold from platinum glasses, and discussed all things gaming with me. I'm not sure if typed interviews are considered live, but here is all the uncut action:

The Viking Gamer: Greetings Ianardo.

Ianardo: Hello.

The Viking Gamer: How long have you been gaming, dear Ianardo?

Ianardo: Uhh since i got a sega master system for my 6th bday.

The Viking Gamer: And what was your initial reaction to this?

Ianardo: If I were a tad older I would have blown. But yeh i was quite excited.

The Viking Gamer: As someone who has obviously been gaming for a while, do you feel that games should be considered a form of art? Or do you feel that games are only an interactive form of media designed by variously talented individuals and should be left as an entity which only has an entertainment value?

Ianardo: Duhhhhhhhhhhhhhh................

The Viking Gamer: In your own time.

Ianardo: Haha definitely a form of art. I think anyone who has played Bioshock would agree.

The Viking Gamer: As you and I and an extended part of the female community knows, you have been a fiery lover to thousands of women. During one of your escapades, I can only assume you role-played as video game characters. What did you and your at that time lover(s) dress up as?

Ianardo: You assume wisely. I think my favourite would have to be Cloud and pre-executed Aeris. I also tried Mario and Luigi once. It was um, odd... I shall not be venturing back into that territory anytime soon...

The Viking Gamer: I agree, moustaches tickle far too much.

Ianardo: Tell me about it!

The Viking Gamer: If Tidus, the main character of Final Fantasy X came to your door and asked for some sugar, what would your reaction/answer be?

Ianardo: I would say: 'this is MY story BITCH!!!' and then bludgeon him to death with my rod.

The Viking Gamer: Amen to that. However, I was playing a game the other day, and caught myself thinking, how did I ever come to love gaming so much? When was that initial passion born? My question to you is, did you shit on my pillow at Lake Tabourie?

Ianardo: Yes. Yes i did. And ill do it again. I thought we established this? I seem to remember that the death of Dimitar Berbatov was somehow invloved with that story as well.

The Viking Gamer: He had it coming, I'm sure we can agree on that.

Ianardo: Indeed.

The Viking Gamer: My final question for you today, dear Ianardo, is this; In one word, answer the following question: Do you love gaming (will you marry me)?

At this point the interview came to a halt, as my ability to say two different sentences simultaneously almost made me swallow my tongue, and Ianardo noticed the Swedish national beach volleyball team having some trouble swimming. In one move, ripping off his shirt to reveal a seventeen pack (the eighteenth he auctioned off for charity) and diving off the side of his yacht, he quickly saved all twelve of them, and carried them one by one into his private chambers, before assuring me that he would answer my question after he gave the ladies CPR and a full body inspection.

That was at 12pm, and just having arrived home at 8:30 without seeing him come up from his chambers, I can only assume he is trying to learn as much about Sweden as he possibly can, so as to extend what is an already Encyclopedic knowledge of the world he lives in.

This weekend I will be dedicating to terrorising a village and getting all the gold I can so as to bring you another quality review from the Viking Gamer, the gamer with horns in his hat.

Tuesday, April 13, 2010

Red Steel 2

Ugh. My arm hurts. My brain is tired from constant repitition, and I'm sick of fighting look-alike enemies over and over again.

I haven't felt this way since I raided Japan.

I don't really know what I expected of this game. I knew it wouldn't be like the ad, which gave me the impression I would be free to roam as a sword-wielding gun-slinging ninja cowboy, but I never imagined it would be this restrictive.

This game is basically walking from bland, indistinguishable area to another. I didn't expect that visuals to be stunning (and they're not) but for a game in which you have to go off the chartered course to find side-quests, the atmosphere is intensely boring.

The Motion Plus for the Wii, however, has exceeded my expectations. It picks up even slight movements effectively, and I do really feel as if I'm twisting and swaying a sword.

However, as a man who has wielded a sword, an axe, an axe with a sword in it, an arm holding an axe with a sword in it, and one time the closest kitten I could grab, my impression of this game and the Wii in general hasn't changed.

The Wii is and will always be the slightly clumsy step in between control gaming and full virtual reality. I'm not saying it's a bad thing, because they have accomplished a lot in terms of technology and especially in its presentation. By this I mean its upcoming rival, the Playstation Move, which looks like the dildo of a Harry Potter enthusiast.

Back to the game, however, even though the Wii Motion Plus does make my swordplay intensely life like, the controles are some what limited by what the game has to offer.

When my enemies attack, it is fairly obvious which way I'm supposed to block (either blocking horizontal or vertical attacks, and holding the remote in the opposite way). There is no issue of reflex, which I would have found addictively enjoyable. Some attacks can't be blocked, and when I am hit, the game doesn't truly reflect what it's like to be struck.

And I know what being struck is like. I have been attacked by swords, axes, axes with swords in them (I cut this guys arm off and then picked up the result and used that as a weapon) and also a kitten scratched me and I bled.

You get the picture. We need to feel like the character has taken actual damage, maybe he spits blood, has laboured breathing, moves slower, anything.

The main problem I have with this game is that it doesn't break any boundaries or re-invent the wheel with its technology, and still has a boring cliche storyline. To make a game good, a classic, a game WORTH BUYING, it has to have something unique about it, and unfortunately this really didn't.

All this game has done is remind me of that bastard kitten that scratched me, and my subsequent use of it as a squishy, furry pair of knuckle dusters.

Mark's Mark: 2.5/5

Sunday, April 4, 2010

The Saboteur

If I could sum up this game in one word (which I can, because I am not only a Viking, I am also a genius) it would be: tits.

Not only are there an obscene amount of chest melons in this game, the game itself seems to have gone tits up.

It's WWII, Nazi occupied France, and our Irish protagonist Sean has met up with Luc, leader of the French resistance. Naturally, Sean has a haunted past which involves a close friends death at the hands of the Nazi's, and is eager to set things straight.

After the first few hours of gameplay, I'm disappointed at the predictable plot and its developments, but find that the characters are interesting enough so that its not quite so noticable. The voice acting is really good when the dialogue isn't formulaic, and Seans Irish witticisms and euphemisms add an individual spark to what would otherwise be a bland action hero character.

The most disappointing thing about this game is the gameplay itself. From what I thought was a promising start to what seemed to be a game based on espionage, it has ended up being about as tactical as Grand Theft Auto (though to be fair, where I come from blowing things up and arbitrarily killing the general public of a city IS considered a tactic, or a family gathering).

On a normal difficulty I can get shot at and shot for about 2 minutes before I am in any danger of actually dying, and trying to not get caught sneaking around is so hard and seemingly arbitrary that the faster, easier option is to simply run and gun.

To myself and my Viking people, espionage is an astounding feat. 'Sneaking' wasn't a word my people knew or understood until I played Splinter Cell, when over my shoulder they asked why my character wasn't running at his enemies and bellowing death cries. The idea that your enemies last vision wouldn't be 120kg of hairy, muscled armed Viking sinking an double headed axe through thier sternum was something that could only exist in the imagination.

And so it has almost been proven. The game plays like a bad hybrid of GTA and Assassins Creed. While it is nice to have a freedom to move about, the point of moving about in such a way is almost moot when it is so easy to be spotted.

In one of the missions, our main character is given an assignment in which he has to help POW's escape. Just before the mission begins, he says 'I'd better keep a low profile'. After about an hour of trying to sneak in, knock out a guard, put on his uniform, sneak up to the gate and undo the first lock, I finally succeeded. Immediately after the lock was open, the prisoners ran out and there was a gunbattle. I then proceeded on a bloody shooting rampage and opened the other gates and ran off into the night.

I felt cheated. If I wanted to go on a bloody mindless rampage I would tell Olaf that the neighbouring village saw him wearing that dress that one time, and simply tag along for the ride.

I feel this game could have been so much more. Had it been a darker, grimmer game, a thug-like Splinter Cell, I think it would have left shelves instantly, rather than plummeting to 50% off in the first month of its release.

I will undoubtedly pick up and play this game now and again, but I don't think I'll ever truly enjoy it.

Mark's Mark: 2/5