Monday, August 30, 2010
AND ANOTHER THING
Like I mentioned in the previous blog, originality lies in either re-introducing a story in an unexpected way, giving the story a twist or re-introducing it in a new light.
Here are the three best examples of each type (in order, I know reading is difficult for some people so I'm not going to make it harder than it already is {I am not insulting anyones intelligence, most Vikings only learn to read if they pay enough attention to the hastily scribbled wills left around a recently raided hut}).
Unexpected: BIOSHOCK
Yeah, the guy who you thought was good wasn't (it's happened before). It turns out you've been lead astray by false memories (Momento anyone?). Trapped somewhere with a long trek through other peoples blood your only chance for salvation (any movie with our old reject Viking friend Arnold Shwartzakruger {he changed his name when he became a star, as Shwartzakruger means brick-face}).
The unexpected?
YOU'RE UNDER THE OCEAN IN A METROPOLIS BUILT BY A MAN IN THE 60'S WHO HATED THE POLITICAL CLIMATE AND BECAME THE GOD OF HIS OWN VISION! (YOU ALSO GET TO SHOOT FUCKING LIGHTNING OUT OF YOUR HANDS!)
The kicker?
It makes sense. Scientists made it possible to shoot fireballs (FUCKING FIREBALLS) out of your hands, not to create a super being or train soldiers, but because of free enterprise and freedom from any moral restraint.
Giving the story a twist: FOLKLORE
I loved Folklore. Most of the creatures in it come from Viking mythology, and nothing brought me more satisfaction then bringing down the creatures that had once made me wet myself in terror (my grandmothers story times were quite brutal; any pain happening in the story would be bestowed on me for 'realism').
The twist?
No-one is who you think they are. The guy you play as is actually dead, and the lady is the mysterious girl from the past who was the centre of a circle of suspicious and gruesome murders.
Why is this better than any other twist?
Despite knowing this twist (I am a genius if you recall), the real twist was how it got to the conclusion. Knowing the village you are going to raid doesn't make the sea serpent on the way there any less intriguing. But seriously, play Folklore.
And lastly...
Re-introducing with a new light: GOD OF WAR
Somehow, despite not liking this game, it's come up twice. How do some people get so lucky?
It's Greek mythology but suited to todays audience. Gone is the style of the Illiad, the beauty and tradgedy; only to be left by a pale tattooed man who is about as good looking as a sack of dried fish (which, when you're hungry, doesn't look half bad).
A comparison
All beauty and strength/All bad arse (no hair hahaha!)
Tradgedy/Ironic and sad story (yes, there is a difference, read a dictionary)
Gods and men are bound in contests of pride/Kratos has anger issues and storms Mount Olympus with TITANS! (Which I could easily beat).
The second tier is designed for young minds with low attention spans, ie, modern society.
Now I must go and develop my story further so people can play at least one more good game in their lifetime.
I give me 5/5 for my ability to recognise greatness (for instance; my own greatness).
Sunday, August 29, 2010
Originality...where?
Popular, from the Viking populus (Vikings invented Latin to see if other people would waste their lives studying it {and you do}) means a gathering that one can butcher, slaughter, kill, maim, loot, steal and any other fun shit you want (this is straight from the Viking Dictionary).
So popular means people. Unfortunately, people on a whole, are stupid. Not 'can I end a sentence with a preposition?' stupid, not 'I'll stay up late despite having to work tomorrow' stupid, but:
MR. 69 STUPID.
So these are the kind of people, who, by being giant morons buy and like what other morons like and thus the game becomes popular, begets sequels and then when an innocent Viking gamer sees it on special, decides to buy it because it was cheap and it was popular.
This weeks review was supposed to be on Dragon Age, which has a deceptively awesome intro movie.
It is no longer on Dragon Age, but on the reason that I stopped playing it an hour in.
People don't know it yet, but there is no such thing as originality. Stories evolve. So when Vikings were watching you monkeys build your huts out of mud (poo really) we listened to your stories. Every story starts out with the same premise, a basic premise that evolves. By now it is nearly impossible to make anything truly original.
What must be done to induce the idea of originality is to evolve a story in a way the viewer is not expecting, giving the story a twist or reintroducing the story in a new light.
Dragon Age pissed me off royally in this regard. The starting FMV explained about how some monsters or some shit were killing people left and right because they were just evil or some shit (sooooooooo much depth), and these really great soldiers made up of the different races (ma, elves and dwarves {fucking seriously it looked like Lord of the Rings}) beat them off (nyehehhehaha).
Blah blah blah times passes, great soldiers few in number, warn the people etc etc.
At this point I wanted to kill myself. I've seen this movie. It's called Lord of the Rings. I've read lots of fantasy novels, and copy paste looks very much in use here Dragon Age.
Then the absolute worst, worst part.
Your father who is lord of his castle (or some shit) introduces you to his friend who used to fight alongside him. As soon as I saw him I told my grandmother that he would betray me. She hit me with a pot for good measure, her reasoning being that if I knew he would betray me he should be dead. I tried to explain he wasn't real, and then made me soup with a seals head in it, forced me to eat it all the while explaining seals head helps Vikings get their sense of reality back if they are claiming people that aren't real are going to betray them.
After throwing up a good portion of seal outside, I returned to my console, and lo and behold, in the next five minutes of gameplay he's betrayed me. BIG FUCKING SURPRISE.
Did I say that was the worst, worst part? I'm wrong, or this is the worst worst worst part.
This guy who betrays you? Well, despite being a knowledgable, literary genius that knows old, badly re-hashed plots, I can, along with most of the current society, RECOGNISE WHEN THE VOICE ACTOR IS OBVIOUSLY PLAYING AN EVIL CHARACTER.
WHO PAID YOU BLOODY PEOPLE!? SERIOUSLY! I BET AFTER CHOOSING THE VOICE ACTOR YOU ALL HIGH FIVED EACH OTHER, LAUGHING WITH BLINDFOLDS ON AND JERKING EACH OTHER OFF. YEAH YOU'RE SO GREAT! BITE MY SHINY VIKING HAT!
Odin help me, only children are amused by black and white (this isn't racist) characters.
Kratos is bad-arse, but he's not likable. He's an angry, angry man. I hated the game but didn't hate the story. That's because it's a story that is being re-told in new light. It has been adapted for the modern audience.
To finish this review, I spent about five minutes creating a rough storyboard for a game. I'd ask to hear what my readers think, but there is only much storage space for blind praise on the internet.
Alexandria was once the most powerful city-state in somewhere (country to be named later). Its powerful economy, mainly driven by the technology and low-class man power, had once led Alexandria in a war against the rest of the country for total control.
The lesser city states (to be named later) banded together to try and force back Alexandrias forces.
The war had been in effect for many, many years and became increasingly unpopular with the denizens of Alexandria.
During the war, Alexandrias leader, (to be named later), feared an uprising. He established a team of secret police that murdered politcal rivals, revolutionaries and anyone that might cause him to lose the war due to internal strife.
The secret police became a force that was not so secret, and fear was instilled in the people of Alexandria.
Meanwhile, the leaders son, publicly supporting his father, has agendas of his own. Seeing the futility of winning the war and sensing the possibility of losing his own head, he publicly denounces the ruler and after a bloody and public coupe, he becomes a hero to the people and takes his place of power.
He then publicly declares his intentions to run down these secret police, and plans to hold a public torture and execution for those involved. Posters including rough sketches and descriptions of who the secret police are are all over the city, and a reward makes their capture a business venture.
Our team of four (or five; to be named at a later date) consists of the secret polices second in command (the first command becomes advisor to the new ruler) his younger sister and her fiance, the most recent recruit of the secret police.
Our game begins when, on the second night of being declared public enemies, the second command covers his sisters mouth in the middle of the night, to be met by her fiances blade at his throat. Motioning towards the door they listen to the slight sounds of creaking stairs. Second in command motions for them to pretend to be sleeping, and hides behind the door. The door opens almost noiselessly, and takes three steps into the room before second command promptly walks up and slits his throat.
He says:
'We leave, tonight'.
As they pack their things, second command looks outside to see a small unit of Alexandrian soldiers outside. He figures they had tried to do the job silently and present their corpses in the morning, and watches as the commanding officer send two men towards the door to see what was happening.
'Leave your things, go out the window, now, NOW!'
The fiance and sister and recruit (who was asleep on the floor during this time, will provide little comic relief when they step on him or something) flee to the window as the two soldiers, upon hearing the shout of now, burst in the door. Second command has an awesome mad (Viking worthy) fight scene where he kills them both, but not before one of them has bellowed,
'THEYRE GETTING AWAY!'
The night comes alive, people are running out of their houses in the dark to try and catch the fugitives. In the dark and the panic, musket shots ring out, people fall, soldiers are relentless in trying to kill the secret police.
Cutting away from our fleeing protagonists, one soldier cant understand while they were shooting with civilians in the way.
'Orders were any means necessary, public be damned. Theyre too dangerous to be left alive'
In the chaos the whinnying of horses is heard.
'LANCERS!'
Bellows second command, and they pick up their pace. Meanwhile lancers (heavily armoured mounted troops) knock over civilians and are closing the distance between themselves and the fugitives. The fiance is knocked down by a large civilian by accident, second command looks back as the fiance mouthes (run) in slow mo.
Second command watches as a lancer approaches him, and watches as a lance pierces his body. His scream, mingled with the scream of his little sister, snaps him back to reality, and he pulls her as she watches him get stabbed, beaten and stoned by the citizens of Alexandria.
They reach the city walls while the public are being entertained by the fiances death, and go through a secret door they obviously know was their from use in their 'business'.
The second command tells them not to stop til they reach the other side of the woods.
As they run, starting credits roll as they flashback to the fiances death, to missions they had carried out themselves (bad things like blackmail and kidnap and torture and murder etc). They reach the top of a wooded hill, to look at the city of Alexandria as the sun rises behind it, the bells of the city clanging joyfully, as if delighted to have captured the fugitive. The screen pans skyward as the title of the game is displayed against the blue sky.
The first scene of the game we are in a safehouse, an abandoned wood cutters cottage. Over a meagre breakfast they discuss what to do. The little sister wants to see Alexandria fall. The recruit says they should be loyal to the country, as it was their duty to serve them in what they had done and still their duty now.
'Or' the thought crosses second commands head, 'take the power for ourselves'
Is this really that hard? REALLY?
I give my story 5/5, and the Viking Salute*.
*The Viking Salute is also known as the Viking Stomp, in which we put our fingers on our heads like horns and stomp to or not to music. I will try and get a video recording of a Viking congregation Viking stomping for your amusement.
Sunday, August 22, 2010
Lost Planet 2

You knew I loved Killzone. You know I hated Monster Hunter Tri.


Monday, August 16, 2010
Scott Pilgrim vs The World
Before I begin on the game, I must inform you, mortal readers, of the experiences of Viking movie theatres.
Above: Nothing says Canadian love story like throwing a Katana into a Ninjas face.
Throwing a fatty...
...and then punching her in the face while she's down.Monday, August 9, 2010
The First Five
As you should know from last weeks blog, I now have an assistant Dwarf technician who knows his way arround computers and technology in general the same way Ianardo knows his way around the house of a married woman who has become infatuated with him and demands every carnal pleasure imaginable. To put it much more simply, our Dwarf knows his way around computers as I know my axes way through a peasants intestines. Even more simply, he's very VERY good with computers. In fact his resume (it wasn't really his resume, he was just wearing a shirt with the words on it) only said 'I Will Hack the Shit Outta You'.
Moving on, the reason this Dwarf is so important is that he has indeed 'hacked the shit' out of my site, and found out that I'm getting roughly 84 unique hits on a monday, aka, when the blogs go up.
Better yet, some of these hits are coming from people outside Vikingland, such as the UK and the USA.
There is only one thing I have to say to these people.
WELCOME! AND FOLLOW MY BLOG, BY ODIN! REALLY! FOLLOW IT! I HAVE A QUOTA OF 100 FOLLOWERS BY YEARS END TO FILL!
Many of my followers may believe that I wouldn't like foreigners, maybe because they are inherently racist (you bastards) or that my general Viking experience with foreigners has been, in fact, when I am the foreigner looting, killing and pillaging in a place foreign to me.
THIS IS UNTRUE. I love people from other places! Without raiding and pillaging, which is the BACKBONE of Viking economics, we wouldn't be able to do anything. Our whole way of life depends on having people living in places we have to sail off to to plunder.
Unfortunately, due to my growing popularity (84 unique hits bitches!) I risk invading a village which holds a follower of yours truly.
That's why I, the Viking Gamer, am setting up Viking tourist industries.
That's right! The genuine Viking experience! All you have to do is set up a village, away from your own, and on an unspecified date we raid your fake village and 'kill' (we may accidentally kill, there's a waiver involved) and loot and pillage and go away. There will be heaps of photo ops, as long as you have a quick finger and can duck and weave well, as well as the opportunity to really experience the sheer horror and terror of watching your whole life burn down before your eyes while giant, muscled men run towards you, drenched in blood, wielding axes bigger than your fathers newly made corpse, screaming demonic battle-cries.
Prices vary according to the population of the village, distance to the village etc.
We also do childrens parties.
So, yes, I love people from other places, and encourage these people to follow my blog and leave a comment. I would love to put on my horned hat and talk gaming with people from anywhere, and remember people, there's always the chance I will interview you.
What do I mean by the 'First Five'? Well, as a Viking warrior (a handsome, Viking warrior {a handsome, kickass Viking warrior [the bestest handsomest awesomest amazingest Viking warrior EVER]}) I am used to be exhilerated in much less time than 5 minutes. A raid my only last five minutes! If I dragon punch, it's about 30 seconds.
So when I play a game, my attention has to be more grabbed than my hand on a peasants tunic when I'm bearing down on him, ready to steal his sandwich.
In the first five minutes of Bioshock I am trapped in an underwater city, and I can feel my chest tighten as claustrophobia sets in. My nerves start to unravel as a broken jukebox plays a skipping Pattie Page; 'How much is that doggy in the window doggy in the window doggy in the window...'
In the first five minutes of Final Fantasy VII I am stunned by the enormity of the situation I am thrown into, fascinated by a reality alike yet so unlike my own, aching to know what's going to happen next.
In the first five minutes of Darksiders, I wondered if my money would have been better spent on a fleshlight, or better yet, a different game that wouldn’t have been a waste of my life.
The first five minutes of any game are crucial to its success, and inevitably define the pace and narrative structure for the entirety of the game. These same minutes will often also be the deciding factor of whether or not you’ll want to finish the game.
Think of the most critically acclaimed games. How many of them had you from the moment you took control? And why did these games draw you in?
Take God of War for instance. Our protagonist declares himself abandoned by the gods, and as he steps off the cliff, our narrator begins with; ‘And Kratos cast himself from the highest mountain in all of Greece...’
Even before the introduction of our protagonist we are placed in the middle of a story. Why has he been abandoned? Why is he so willing to die? Has Kratos ever seen the sun or is he simply the whitest boy alive? My personal quest to find out whether Kratos was a warrior trying to find redemption or a pissed off buff albino was one of my motivations for finishing this game.
For the next two minutes we don’t even realise how bland our enemies are because we are entranced with our newfound weapons and abilities. Swords on chains. They don’t teach you genius like that at university. They also don’t teach you how to pick up an enemy single headedly and rip him in two, which is the next thing you figure out how to do.
Before the fifth minute has come up, we fight a hydra, half razor sharp teeth, half ugly reptile, one hundred percent ready to tear a chunk from the other, other white meat. In this fifth minute we also discover there are fight sequences that test our abilities to push a button whilst simultaenously trying to tear our eyes away from the insane amount of carnage that you are inflicting on this mythological beast.
To emphasise the point, I didn’t like God of War, and I still don’t. I am also less willing to give a second of my time to something I don’t like, which explains my irregular visits to the dentist.
The obvious question is, ‘why did I finish it then?’
Quite simply, I had to see the conclusion, and I knew this would require hours of gameplay. Why didn’t this deter me? Because in the first five minutes I discovered the joy of slashing enemies with swords on chains and smashing a hydras head into a ship’s hull. I understood there would be ways to entertain myself with the combat system as the game progressed, and if that got boring I was promised with gore and carnage a-plenty.
The first five minutes should be as important to developers as it is for gamers for several reasons. Many retailers are now offering the choice to return a game in a short period of time if you didn’t enjoy it, so impressions have to made quickly. On top of this, gaming is an expensive hobby. If we aren’t initially impressed by our product why should we, as consumers, risk around one hundred dollars (ed: $AUD for you foreign types) on a product that might not live up to its price?
Whether we are aware of it or not, we judge our games in the first five minutes of playing them. In these minutes, our favourite games, and all great games, provide us with an insight into the games big picture as well as giving us a new experience.
It is with games as it is with life; make your first impression count. I know that's easy for me to say, because I'm a 7ft Viking, and ALSO the Viking Gamer, but goddammit, GRAB MY ATTENTION.
And to those of you in the industry who regularly, nay, RELIGIOUSLY follow my blog, just remember that my scoring system is out of five...
COINCIDENCE!?
I think not.
Til next time, the gamer with horns on his hat.
Sunday, August 1, 2010
Starcraft II...2? How the hell do I make it look like it does on the box? What? I'm still typing? Oh shi

There is an old Viking saying: If you can't beat 'em, you're probably not a Viking.
As my loyal readers will know, I stated in a previous blog, my skills in Starcraft are not envied, not even by my grandmother who claims that she could beat me at it, and may she be 'dragon-slayed' if she's wrong.
My problem in this scenario is that she couldn't actually beat me at it, let alone figure out the acute differences between the keyboard and the screen, and possibly try to chew or eat the mouse. My problem, with this scenario, good readers, is that when Viking women are grandmothers, they tend to get a little hopeful when it comes to the concept. They then use the words 'dragon' and 'slay' as often as possible, especially in front of your Viking male friends or your prospective employer.
So yes, I sucked at Starcraft. Technically I still do, BUT, I suck a lot less than before and A LOT LESS than a lot of other people.
A lot of the fairly hardcore gamers out there will feel their respect for me go up a little (even though it should be at maximum anyway and will be duly Dragon Punched for their impudence). Why is that? Why is my ability at Starcraft something of value, a judgemental factor in a person/gamer?
The answer is as simple as it is complex. In short, Starcraft is an experience. An individualised, unique, personal experience. No two players will play the same way, or use the same armies, or use similar armies in the same way.
When asking a fellow gamer (Viking or no) about a game you both have, how many times is it about where one of you is up to in the game? Or how you beat a certain boss? Where to turn, where to go, what to do?
How often do you ask the question; 'How do you like to play it?'
And that's the beauty of Starcraft. It's your style you get to play, in every way.
Blizzard, in their infinite wisdom (I swear Vikings are running that place), haven't really changed the gameplay, and have thus kept the heart-racing strategic RTS game a perfectly balanced adrenaline fair that can be enjoyed by any level of gamer.
The most notable change in the game is it is now gorgeous. Supermodel gorgeous. Perhaps even Viking Gamer gorgeous.
Thanks to the fact I now have a Dwarvish assistant from the cold mountains of Vikingland working as my technician, I now have the technological means to bring you pictures of the things I do! Here is a picture of myself and some random guy playing against some other random guys, and here's the part where we fuck them up royally.

All I can say is: Boo. Yah.
What you can't see in the picture (because my awesome battle cruiser things are in the way) is that I have about 30 Immortals (awesome robot guys that go pow pow pow! and kill everything) going pow pow pow and killing everything.
We can all agree on is that the game is beautiful. It's large, bright and inviting, and simply a pleasure to look at while I'm making my plans on how to destroy my enemies.
It's worth noting Blizzard has managed to bring a unique style to every game they release. For instance, if we look at WoW, the characters are all large and bulky and cartoonish, keeping with the feel of Warcraft whilst making it larger than life. It is my firm belief as a genius Viking gamer that Blizzard knows intrinsically the looks and graphics that will appeal to their target audience. Looking at early videos of Diablo 3, I would say their touch is as strong as ever.
The great thing about Starcraft 2 (and 1 to a certain extent) is that it invites you to be tactical. It practically grabs you as you knock on the door, puts a drink in your hand and says 'let's tactic shall we?'.
There are two ways in which this is more present in the current Starcraft then it was in the original.
The first is that you don't really have to have any in-depth knowledge to use the abilities on offer. Sure, some abilities like Mind-storm (Protoss) take a little more finesse to use, but things like our good friend the Observer (Protoss) can lend even the worst player (my grandmother) the chance to use a shield against enemy fire or place an energy wall in the way of an opposing armies march. Siege tanks can be used by ineffective players (myself and my grandmother) to a great (and spectacular looking) effect, which further encourages us to try new things and be adventurous with our style.
The second is the simplification of tactics. Terran supply depots, for instance, can now submerge. So, say your in your pathetic earthling base (go Protoss! WOO!) and you don't want no alien scum (those racist earthlings) coming in and eating your babies, you would build a line of supply depots to keep them out. Luckily, with the ability to submerge, you can let your own troops in and out of your base at will! How extraordinary!
To prove my point, I am still fairly shite at this game yet manage to pull off a certain amount of tactical brilliance. Here I am in action:

Your champion Viking Gamer under attack from a vile purple enemy.

Here I am, running to my allies, turning on my shield as my Zerg brethren un-burrow themselves (I minored in Viking photography, hence the best screenshot ever).

And lastly, the turn and pwn. Two very simple abilities used in conjunction to make me look much, MUCH better than I am.
One of the things that separates Starcraft from other RTS is how perfectly balanced it is. Having played my fair share of RTS games (and being GREAT at all of them [except a few {alright nearly all of them}]), I can only guess at how hard it is for a developer to create varying races or different armies and make sure none have a starting advantage over another. However, Blizzard (the Viking geniuses) have made an RTS that is perfectly balanced. Every army has its own strengths, weaknesses and unique abilities, so every game is going to be fair (unless you're versing my grandmother).
So what else can I say about this game? MANY THINGS!
Finding your friends online is literally painless. Unlike every game I've ever tried to play using Steam, which makes me want to punch God in the throat in rage, Battle.net have decided to take the 'Undiluted Viking Rage' out of 'finding someone to play with'. You can add your friends by putting in your facebook details! FINALLY FACEBOOK HAS A GAMING USE! (And no, Farmville is not a game).
In the 30 or so matches I've played online, I don't think I've even waited 4 minutes before I was placed in a match. When the game was released, peasants everywhere must have rejoiced. See, peasants aren't stupid. They knew if the wait for multiplayer was long and arduous, they woulda known a certain Dragon Punch wielding Viking would come down hard on their lives.
The game also cleverly, happily, and beautifully, records your ten most recent battles, just in case you wanted to check over them. Starcraft II, now with customer service.
I can honestly say Starcraft II is a pleasure to play. I would love to give it 5/5, but as mentioned before, I can't.
So here is the bad thing about Starcraft II: there is a unit in it that is called the Viking, and it's an airship. Not a REAL Viking. Boo on you Starcraft, Boo...on...you.
Anyway, Starcraft II gets 4.90 out of 5, and the chance to be my wife if it ever becomes a hot Viking woman.
Till next time, the gamer with horns on his hat.
















